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I don’t want this to influence my score, since the devteam has been nothing if not utterly transparent about the whole ordeal. I can’t ignore that elephant in the room – Endwalker’s launch has been messy. I wouldn’t dream to ruin anyone’s first impressions of the plot, especially when so many players have yet to have the chance to see it for themselves, thanks to incredibly long login queues. Not in the sense that the way the plot develops feels like a cop-out, but rather as a turn of events that players might not have seen coming, but somehow makes perfect sense once it gets the ball rolling. This is all incredibly vague, I know – but so much of Endwalker subverts expectations.
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Much as with last time around, the Main Scenario is filled with heartwrenching, genuine moments that manage to bring the heart and soul of each member of the cast to the forefront, both in longer, more drawn-out scenes, as well as in quick moments where you can see how she clearly understands how to use the characters that she’s been given to craft her tale. She was the lead writer for the highly acclaimed Shadowbringers expansion and has reprised her role with Endwalker. Much of this will, and likely should, be attributed to writer Natsuko Ishikawa. Every time the expansion calls back to the past, it feels natural and earned. It manages that careful balance of reminding the player of everything that has come before it, while not banging it into your head so hard that it feels overbearing.
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So without delving into spoilers, the best way to describe how Endwalker gets the job done is by how it remembers and respects all that the player has done up to this point – the jobs that they’ve leveled, the Raid and Trial stories that they’ve done, and so on. It’s not even like the case of a sequel coming out to a game, and tying up loose ends one of Final Fantasy XIV’s strengths as an MMO is how it allows its story to directly pull from the works and deeds that each player has accomplished. For as much of Endwalker’s success is it's own doing, you can’t exactly decouple what makes the expansion so genuinely special from the rest of the game that has come before it. It’s hard to decide where to start first. Final Fantasy XIV: Endwalker was never guaranteed to stick the landing, which makes its ultimate success all the more worthy of praise. It’s an almost impossible task to put a bow on a story spanning hundreds of hours, doubly so when that story is a videogame, where players have devoted that time to growing their characters, and directly immersing themselves in its world. Franchises that have gone on for years – decades even. I do not envy anyone who is tasked with ending a long-running, immensely popular story.